Chapter 1. The Need for Learning-Centred Higher Education
Chapter 2. A Tertiary Curriculum for Future Professionals
Chapter 3. Understanding - The Purpose of Learning
Chapter 4. Emergent Knowledge Pedagogies and Technologies to Support Group Learning
Chapter 5. Fun is Learning - A Case Study of Gaming as Education in Virtual Worlds
Chapter 6. Is there a Nexus between Learning and Teaching? - Communication as a Facilitator of Students' Knowledge Construction
Chapter 7. Problem Oriented Project Work in Higher Education
Chapter 8. Exploring a Pedagogy that Supports Problem-Based Learning in Higher Education
Chapter 9. Concept Mapping - A Tool to Reach Learning-Centredness
Chapter 10. Making Allowance for Doubt - Arguing for Validity in Evaluation Processes
Chapter 11. Metaphor and Drama as Effective Study Methods Leading to Competence through "Committed Learning"
Chapter 12. A Context-Driven Approach to Designing the Adult Learning Experience
Chapter 13. Stimulating Learning - Creating CRe8
Chapter 14. Towards a Deeper Understanding of Learning in Teacher Education
Chapter 15. Higher Education as Competence Program Providers in a Nationwide School Reform
Chapter 16. Reengineering Teaching and Learning in Higher Education in the Development of Human Capital - The Malaysian Initiatives
Chapter 17. Interlacing Teaching and Learning Strategy in Business Education
Chapter 18. Racing the Sun Home - The Creation and Future Perspectives of LIHE