What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It)
Chapter 1. The Classic Pursuit Problem
1.1. Pierre Bouguer's Pirate Ship Analysis
1.2. A Modern Twist on Bouguer
1.3. Before Bouguer: The Tractrix
1.4. The Myth of Leonardo da Vinci
1.5. Apollonius Pursuit and Ramchundra's Intercept Problem
Chapter 2. Pursuit of (Mostly) Maneuvering Targets
2.1. Hathaway's Dog-and-Duck Circular Pursuit Problem
2.2. Computer Solution of Hathaway's Pursuit Problem
2.3. Velocity and Acceleration Calculations for a Moving Body
2.4. Houghton's Problem: A Circular Pursuit That Is Solvable in Closed Form
2.5. Pursuit of Invisible Targets
2.6. Proportional Navigation
Chapter 3. Cyclic Pursuit
3.1. A Brief History of the n-Bug Problem, and Why It Is of Practical Interest
3.2. The Symmetrical n-Bug Problem
3.3. Morley's Nonsymmetrical 3-Bug Problem
Chapter 4. Seven Classic Evasion Problems
4.1. The Lady-in-the-Lake Problem
4.2. Isaacs's Guarding-the-Target Problem
4.3. The Hiding Path Problem
4.4. The Hidden Object Problem: Pursuit and Evasion as a Simple Two-Person, Zero-Sum Game of Attack-and-Defend
4.5. The Discrete Search Game for a Stationary Evader - Hunting for Hiding Submarines
4.6. A Discrete Search Game with a Mobile Evader - Isaacs's Princess-and-Monster Problem
4.7. Rado's Lion-and-Man Problem and Besicovitch's Astonishing Solution
Appendix A. Solution to the Challenge Problems of Section 1.1
Appendix B. Solutions to the Challenge Problems of Section 1.2
Appendix C. Solution to the Challenge Problem of Section 1.5
Appendix D. Solution to the Challenge Problem of Section 2.2
Appendix E. Solution to the Challenge Problem of Section 2.3
Appendix F. Solution to the Challenge Problem of Section 2.5
Appendix G. Solution to the Challenge Problem of Section 3.2
Appendix H. Solution to the Challenge Problem of Section 4.3
Appendix I. Solution to the Challenge Problem of Section 4.4
Appendix J. Solution to the Challenge Problem of Section 4.7
Appendix K. Guelman's Proof